Call Back the Shadows of Time

Call Back the Shadows of Time
Conjuration(Healing)
Effective Level: 5th
Skill Check: Knowledge (religion) DC 22, 2 successes; Heal DC 22, 3 successes;
Failure: The negative energy causing level loss refuses to leave and manifests as Shadows (one per HD of target) and immediately try to attack the caster and the one who failed the second check.
Components: V, S, M, F, XP, B, SC
Casting Time: 50 minutes
Range: Touch
Target: One Humanoid
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The casting of this incantation involves an intricate process of drawing holy symbols and sigils on the torso of the target creature and can only be done during a sunrise. These symbols must be drawn with dye made of fine clay, powdered silver and blood of a lamb. The target must also ingest a drug called Shiver when the casting starts. This will put her into a comatose state for 1d4 hours. During the casting, casters and possibly other spectators can see the darkness flowing out of the chest of the target. Once the incantation is completed, the target creature is subjected to Restoration as if cast by a 9th level caster.
Material Component: A dose of Shiver.
XP Component: 500 XP
Focus: Something personal to the target placed in a crystal bowl worth 5000 gp.
Extra Casters: Two required; They help by feeding their lifeforce to the target and must make at least one Heal check per person.
Backlash Component: The incantation is highly taxing to the caster. She becomes exhausted after making the first skill check and upon finishing the incantation takes 4d6 damage.

Call Back the Shadows of Time

Shadowlands Belmikor Belmikor